- redRouteBlip - Variable in class com.TeamHEC.LocomotionCommotion.MapActors.Game_Map_TextureManager
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- refreshBounds() - Method in class com.TeamHEC.LocomotionCommotion.Card.CardActor
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- refreshBounds() - Method in class com.TeamHEC.LocomotionCommotion.Goal.GoalActor
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- refreshBounds() - Method in class com.TeamHEC.LocomotionCommotion.UI_Elements.Sprite
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Sets the touchable region for clicking on a Sprite to it's position
- refreshGoalsBtn - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.GoalMenu
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- refreshgold(int) - Static method in class com.TeamHEC.LocomotionCommotion.UI_Elements.Game_Shop.Game_ShopManager
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- refreshResources() - Static method in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
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refreshResources() refreshes all resource quantities for the current player.
- register(StationListener) - Method in class com.TeamHEC.LocomotionCommotion.Map.Station
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Registers an object implementing the StationListener by adding it to the listeners array
- register(RouteListener) - Method in class com.TeamHEC.LocomotionCommotion.Train.Route
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Adds an object to the listener array
- removeAllConnections(MapObj) - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
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- removebtn1 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoals
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- removebtn2 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoals
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- removebtn3 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoals
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- removeConnection(MapObj, MapObj) - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
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- removeConnection() - Method in class com.TeamHEC.LocomotionCommotion.Train.Route
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Removes the latest connection from the route.
- removeFault(Station) - Method in class com.TeamJKG.LocomotionCommotion.Replay.Replay
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called when a station is fixed to remove it from the list of faulty stations
- removeFromStage() - Method in class com.TeamHEC.LocomotionCommotion.Scene.Scene
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- removeGoal(int) - Static method in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoals
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RemoveGoal takes a goal index, removes that goal and shuffles the others up (if needed)
- removeJunction(String) - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
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- removeLine(Line) - Method in class com.TeamHEC.LocomotionCommotion.Map.Station
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- removeLock(MapObj) - Method in class com.TeamJKG.LocomotionCommotion.Replay.Replay
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called when a station is fixed to remove it from the list of locked stations
- removeStation(String) - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
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Removes station from MapInstance
- removeUpgrade(TrainUpgrade) - Method in class com.TeamHEC.LocomotionCommotion.Train.Train
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Removes an upgrade from a train
- render(float) - Method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
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- render() - Method in class com.TeamHEC.LocomotionCommotion.LocomotionCommotion
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- render(float) - Method in class com.TeamHEC.LocomotionCommotion.Scene.Scene
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- repairStation(Station, boolean) - Method in class com.TeamHEC.LocomotionCommotion.Player.Shop
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- Replay - Class in com.TeamJKG.LocomotionCommotion.Replay
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- Replay(int, int) - Constructor for class com.TeamJKG.LocomotionCommotion.Replay.Replay
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creates an instance of the replay class, this handles the Replay functionality within the game.
- ReplayGame - Class in com.TeamJKG.LocomotionCommotion.Replay
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- ReplayGame(String, String, JSONObject) - Constructor for class com.TeamJKG.LocomotionCommotion.Replay.ReplayGame
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Creates an instance of ReplayGame, this game mode loads a saved mode from JSON and allows the user to watch it back at their own pace.
- reset() - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
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Resets the MapInstance to it's original state, used when you exit to the main menu
- reset() - Static method in class com.TeamHEC.LocomotionCommotion.UI_Elements.Game_StartingSequence
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- resetAll() - Method in class com.TeamHEC.LocomotionCommotion.Map.WorldMap
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Calls MapInstance.reset() for all objects in mapList, used when player exits to main menu
- resetButtons() - Method in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoalRemoveBtn
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- resetMap() - Static method in class com.TeamHEC.LocomotionCommotion.MapActors.Game_Map_Manager
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- resetScreen() - Method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
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Reset Screen - Sets all the boolean to start values and clears actors and resets the map.
- resetStage() - Static method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
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- resize(int, int) - Method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
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- resize() - Method in class com.TeamHEC.LocomotionCommotion.Game.MapInputProcessor
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- resize(int, int) - Method in class com.TeamHEC.LocomotionCommotion.LocomotionCommotion
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- resize(int, int) - Method in class com.TeamHEC.LocomotionCommotion.Scene.Scene
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- RESOLUTION_HEIGHT - Static variable in class com.TeamHEC.LocomotionCommotion.GameData
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- RESOLUTION_WIDTH - Static variable in class com.TeamHEC.LocomotionCommotion.GameData
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- Resource - Class in com.TeamHEC.LocomotionCommotion.Resource
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- Resource(int, String) - Constructor for class com.TeamHEC.LocomotionCommotion.Resource.Resource
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The initialiser for Resource.
- resourcebarexpanded - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
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- ResourceCard - Class in com.TeamHEC.LocomotionCommotion.Card
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- ResourceCard(Player, Texture, String) - Constructor for class com.TeamHEC.LocomotionCommotion.Card.ResourceCard
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Initialises the card.
- resourcesStageEnd - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
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- resourcesStageStart - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
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- resume() - Method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
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- resume() - Method in class com.TeamHEC.LocomotionCommotion.LocomotionCommotion
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- resume() - Method in class com.TeamHEC.LocomotionCommotion.Scene.Scene
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- Route - Class in com.TeamHEC.LocomotionCommotion.Train
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- Route(MapObj) - Constructor for class com.TeamHEC.LocomotionCommotion.Train.Route
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Creates an arrayList of connections (a route) for the train to eventually follow
- Route(ArrayList<Connection>, int, float) - Constructor for class com.TeamHEC.LocomotionCommotion.Train.Route
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Used to reload an existing route
- route - Variable in class com.TeamHEC.LocomotionCommotion.Train.Train
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- routeAvailable() - Method in class com.TeamHEC.LocomotionCommotion.MapActors.Game_Map_MapObj
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- routeBlip - Variable in class com.TeamHEC.LocomotionCommotion.MapActors.Game_Map_TextureManager
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- routeFuelCost - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
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- routeLength - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
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- RouteListener - Interface in com.TeamHEC.LocomotionCommotion.Train
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- routeRemaining - Static variable in class com.TeamHEC.LocomotionCommotion.Train.TrainInfoUI
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- routeRemaining - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
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- routingModeWindow - Variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.Game_TextureManager
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- routingModeWindow - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
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- row1 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.GoalMenu
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- row2 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.GoalMenu
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- row3 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.GoalMenu
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