A B C D E F G H I J K L M N O P Q R S T U V W X Y 

R

redRouteBlip - Variable in class com.TeamHEC.LocomotionCommotion.MapActors.Game_Map_TextureManager
 
refreshBounds() - Method in class com.TeamHEC.LocomotionCommotion.Card.CardActor
 
refreshBounds() - Method in class com.TeamHEC.LocomotionCommotion.Goal.GoalActor
 
refreshBounds() - Method in class com.TeamHEC.LocomotionCommotion.UI_Elements.Sprite
Sets the touchable region for clicking on a Sprite to it's position
refreshGoalsBtn - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.GoalMenu
 
refreshgold(int) - Static method in class com.TeamHEC.LocomotionCommotion.UI_Elements.Game_Shop.Game_ShopManager
 
refreshResources() - Static method in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
refreshResources() refreshes all resource quantities for the current player.
register(StationListener) - Method in class com.TeamHEC.LocomotionCommotion.Map.Station
Registers an object implementing the StationListener by adding it to the listeners array
register(RouteListener) - Method in class com.TeamHEC.LocomotionCommotion.Train.Route
Adds an object to the listener array
removeAllConnections(MapObj) - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
 
removebtn1 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoals
 
removebtn2 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoals
 
removebtn3 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoals
 
removeConnection(MapObj, MapObj) - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
 
removeConnection() - Method in class com.TeamHEC.LocomotionCommotion.Train.Route
Removes the latest connection from the route.
removeFault(Station) - Method in class com.TeamJKG.LocomotionCommotion.Replay.Replay
called when a station is fixed to remove it from the list of faulty stations
removeFromStage() - Method in class com.TeamHEC.LocomotionCommotion.Scene.Scene
 
removeGoal(int) - Static method in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoals
RemoveGoal takes a goal index, removes that goal and shuffles the others up (if needed)
removeJunction(String) - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
 
removeLine(Line) - Method in class com.TeamHEC.LocomotionCommotion.Map.Station
 
removeLock(MapObj) - Method in class com.TeamJKG.LocomotionCommotion.Replay.Replay
called when a station is fixed to remove it from the list of locked stations
removeStation(String) - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
Removes station from MapInstance
removeUpgrade(TrainUpgrade) - Method in class com.TeamHEC.LocomotionCommotion.Train.Train
Removes an upgrade from a train
render(float) - Method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
 
render() - Method in class com.TeamHEC.LocomotionCommotion.LocomotionCommotion
 
render(float) - Method in class com.TeamHEC.LocomotionCommotion.Scene.Scene
 
repairStation(Station, boolean) - Method in class com.TeamHEC.LocomotionCommotion.Player.Shop
 
Replay - Class in com.TeamJKG.LocomotionCommotion.Replay
 
Replay(int, int) - Constructor for class com.TeamJKG.LocomotionCommotion.Replay.Replay
creates an instance of the replay class, this handles the Replay functionality within the game.
ReplayGame - Class in com.TeamJKG.LocomotionCommotion.Replay
 
ReplayGame(String, String, JSONObject) - Constructor for class com.TeamJKG.LocomotionCommotion.Replay.ReplayGame
Creates an instance of ReplayGame, this game mode loads a saved mode from JSON and allows the user to watch it back at their own pace.
reset() - Method in class com.TeamHEC.LocomotionCommotion.Map.MapInstance
Resets the MapInstance to it's original state, used when you exit to the main menu
reset() - Static method in class com.TeamHEC.LocomotionCommotion.UI_Elements.Game_StartingSequence
 
resetAll() - Method in class com.TeamHEC.LocomotionCommotion.Map.WorldMap
Calls MapInstance.reset() for all objects in mapList, used when player exits to main menu
resetButtons() - Method in class com.TeamHEC.LocomotionCommotion.Goal.PlayerGoalRemoveBtn
 
resetMap() - Static method in class com.TeamHEC.LocomotionCommotion.MapActors.Game_Map_Manager
 
resetScreen() - Method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
Reset Screen - Sets all the boolean to start values and clears actors and resets the map.
resetStage() - Static method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
 
resize(int, int) - Method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
 
resize() - Method in class com.TeamHEC.LocomotionCommotion.Game.MapInputProcessor
 
resize(int, int) - Method in class com.TeamHEC.LocomotionCommotion.LocomotionCommotion
 
resize(int, int) - Method in class com.TeamHEC.LocomotionCommotion.Scene.Scene
 
RESOLUTION_HEIGHT - Static variable in class com.TeamHEC.LocomotionCommotion.GameData
 
RESOLUTION_WIDTH - Static variable in class com.TeamHEC.LocomotionCommotion.GameData
 
Resource - Class in com.TeamHEC.LocomotionCommotion.Resource
 
Resource(int, String) - Constructor for class com.TeamHEC.LocomotionCommotion.Resource.Resource
The initialiser for Resource.
resourcebarexpanded - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
 
ResourceCard - Class in com.TeamHEC.LocomotionCommotion.Card
 
ResourceCard(Player, Texture, String) - Constructor for class com.TeamHEC.LocomotionCommotion.Card.ResourceCard
Initialises the card.
resourcesStageEnd - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
 
resourcesStageStart - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
 
resume() - Method in class com.TeamHEC.LocomotionCommotion.Game.GameScreen
 
resume() - Method in class com.TeamHEC.LocomotionCommotion.LocomotionCommotion
 
resume() - Method in class com.TeamHEC.LocomotionCommotion.Scene.Scene
 
Route - Class in com.TeamHEC.LocomotionCommotion.Train
 
Route(MapObj) - Constructor for class com.TeamHEC.LocomotionCommotion.Train.Route
Creates an arrayList of connections (a route) for the train to eventually follow
Route(ArrayList<Connection>, int, float) - Constructor for class com.TeamHEC.LocomotionCommotion.Train.Route
Used to reload an existing route
route - Variable in class com.TeamHEC.LocomotionCommotion.Train.Train
 
routeAvailable() - Method in class com.TeamHEC.LocomotionCommotion.MapActors.Game_Map_MapObj
 
routeBlip - Variable in class com.TeamHEC.LocomotionCommotion.MapActors.Game_Map_TextureManager
 
routeFuelCost - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
 
routeLength - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
 
RouteListener - Interface in com.TeamHEC.LocomotionCommotion.Train
 
routeRemaining - Static variable in class com.TeamHEC.LocomotionCommotion.Train.TrainInfoUI
 
routeRemaining - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
 
routingModeWindow - Variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.Game_TextureManager
 
routingModeWindow - Static variable in class com.TeamHEC.LocomotionCommotion.UI_Elements.GameScreenUI
 
row1 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.GoalMenu
 
row2 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.GoalMenu
 
row3 - Static variable in class com.TeamHEC.LocomotionCommotion.Goal.GoalMenu
 
A B C D E F G H I J K L M N O P Q R S T U V W X Y