public class GoalActor
extends com.badlogic.gdx.scenes.scene2d.Actor
Modifier and Type | Field and Description |
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int |
index |
Constructor and Description |
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GoalActor(int actorY,
int actorX,
boolean empty,
Goal goal) |
Modifier and Type | Method and Description |
---|---|
void |
act(float delta) |
void |
draw(com.badlogic.gdx.graphics.g2d.Batch batch,
float alpha) |
Goal |
getGoal() |
int |
getIndex() |
float |
getX() |
float |
getY() |
boolean |
isEmpty() |
boolean |
isOwnedgoal() |
boolean |
isPlanRouteButtonVisible() |
void |
refreshBounds() |
void |
setEmpty(java.lang.Boolean empty)
When we set empty we set the value AND change the texture to the relevant texture;
|
void |
setGoal(Goal goal) |
void |
setIndex(int i) |
void |
setOwnedgoal(boolean ownedgoal) |
void |
setPlanRouteButtonVisible(boolean planRouteButtonVisible) |
void |
setX(float x) |
void |
setY(float y) |
addAction, addCaptureListener, addListener, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, fire, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getY, getZIndex, hasParent, hit, isAscendantOf, isDescendantOf, isTouchable, isVisible, localToAscendantCoordinates, localToParentCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, remove, removeAction, removeCaptureListener, removeListener, rotateBy, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront, toString
public GoalActor(int actorY, int actorX, boolean empty, Goal goal)
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float alpha)
draw
in class com.badlogic.gdx.scenes.scene2d.Actor
public void act(float delta)
act
in class com.badlogic.gdx.scenes.scene2d.Actor
public boolean isEmpty()
public void setEmpty(java.lang.Boolean empty)
empty
- - Boolean for whether or not the Goal Actor has an assigned goal.public void setGoal(Goal goal)
public Goal getGoal()
public void setX(float x)
setX
in class com.badlogic.gdx.scenes.scene2d.Actor
public void setY(float y)
setY
in class com.badlogic.gdx.scenes.scene2d.Actor
public float getX()
getX
in class com.badlogic.gdx.scenes.scene2d.Actor
public float getY()
getY
in class com.badlogic.gdx.scenes.scene2d.Actor
public int getIndex()
public void setIndex(int i)
public boolean isPlanRouteButtonVisible()
public void setPlanRouteButtonVisible(boolean planRouteButtonVisible)
public boolean isOwnedgoal()
public void setOwnedgoal(boolean ownedgoal)
public void refreshBounds()