public class GameScreen
extends java.lang.Object
implements com.badlogic.gdx.Screen
| Modifier and Type | Field and Description |
|---|---|
static CoreGame |
game |
static MapInputProcessor |
mapInput |
static Game_Map_Manager |
mapManager |
static com.badlogic.gdx.graphics.g2d.SpriteBatch |
sb |
| Constructor and Description |
|---|
GameScreen() |
| Modifier and Type | Method and Description |
|---|---|
static void |
create() |
static void |
createCoreGame(Station p1Station,
Station p2Station) |
void |
dispose() |
static org.json.simple.JSONObject |
getJSONData() |
static com.badlogic.gdx.scenes.scene2d.Stage |
getMapStage() |
static com.badlogic.gdx.graphics.glutils.ShapeRenderer |
getRend() |
static com.badlogic.gdx.scenes.scene2d.Stage |
getStage() |
void |
hide() |
void |
pause() |
void |
render(float delta) |
void |
resetScreen()
Reset Screen - Sets all the boolean to start values and clears actors and resets the map.
|
static void |
resetStage() |
void |
resize(int width,
int height) |
void |
resume() |
static void |
setStage(com.badlogic.gdx.scenes.scene2d.Stage stage) |
void |
show() |
public static CoreGame game
public static com.badlogic.gdx.graphics.g2d.SpriteBatch sb
public static Game_Map_Manager mapManager
public static MapInputProcessor mapInput
public static void create()
public static org.json.simple.JSONObject getJSONData()
public void render(float delta)
render in interface com.badlogic.gdx.Screenpublic void resize(int width,
int height)
resize in interface com.badlogic.gdx.Screenpublic void show()
show in interface com.badlogic.gdx.Screenpublic void hide()
hide in interface com.badlogic.gdx.Screenpublic void pause()
pause in interface com.badlogic.gdx.Screenpublic void resume()
resume in interface com.badlogic.gdx.Screenpublic static void resetStage()
public void dispose()
dispose in interface com.badlogic.gdx.Screenpublic static com.badlogic.gdx.scenes.scene2d.Stage getStage()
public static com.badlogic.gdx.scenes.scene2d.Stage getMapStage()
public static com.badlogic.gdx.graphics.glutils.ShapeRenderer getRend()
public static void setStage(com.badlogic.gdx.scenes.scene2d.Stage stage)
public void resetScreen()