public class CardActor
extends com.badlogic.gdx.scenes.scene2d.Actor
| Constructor and Description |
|---|
CardActor(com.badlogic.gdx.graphics.Texture texture,
int actorX,
int actorY,
boolean empty,
int slot) |
| Modifier and Type | Method and Description |
|---|---|
void |
act(float delta) |
void |
cardCollapse() |
void |
cardExpand() |
void |
draw(com.badlogic.gdx.graphics.g2d.Batch batch,
float alpha) |
Card |
getCard() |
int |
getSlot() |
com.badlogic.gdx.graphics.Texture |
getTexture() |
boolean |
isExpanded() |
void |
refreshBounds() |
void |
setActorY(float y) |
void |
setCard(Card card) |
void |
setEmpty(boolean b) |
boolean |
setexpanded(boolean open) |
void |
setSlot(int slot) |
void |
setTexture(com.badlogic.gdx.graphics.Texture texture) |
addAction, addCaptureListener, addListener, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, fire, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasParent, hit, isAscendantOf, isDescendantOf, isTouchable, isVisible, localToAscendantCoordinates, localToParentCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, remove, removeAction, removeCaptureListener, removeListener, rotateBy, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront, toStringpublic CardActor(com.badlogic.gdx.graphics.Texture texture,
int actorX,
int actorY,
boolean empty,
int slot)
public void refreshBounds()
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch,
float alpha)
draw in class com.badlogic.gdx.scenes.scene2d.Actorpublic void act(float delta)
act in class com.badlogic.gdx.scenes.scene2d.Actorpublic boolean isExpanded()
public boolean setexpanded(boolean open)
public Card getCard()
public void setCard(Card card)
public void setTexture(com.badlogic.gdx.graphics.Texture texture)
public com.badlogic.gdx.graphics.Texture getTexture()
public int getSlot()
public void setSlot(int slot)
public void setActorY(float y)
public void setEmpty(boolean b)
public void cardExpand()
public void cardCollapse()