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java.lang.Objectcom.badlogic.gdx.scenes.scene2d.Actor
com.TeamHEC.LocomotionCommotion.UI_Elements.Sprite
com.TeamHEC.LocomotionCommotion.UI_Elements.SpriteButton
public class SpriteButton
Field Summary |
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Fields inherited from class com.TeamHEC.LocomotionCommotion.UI_Elements.Sprite |
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started |
Constructor Summary | |
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SpriteButton(float x,
float y,
com.badlogic.gdx.graphics.Texture texture)
A sprite which can be clicked on. |
Method Summary |
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Methods inherited from class com.TeamHEC.LocomotionCommotion.UI_Elements.Sprite |
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act, draw, getPosition, getTexture, getX, getY, increaseX, increaseY, refreshBounds, setPosition, setTexture, setX, setY |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor |
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addAction, addCaptureListener, addListener, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, fire, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getY, getZIndex, hasParent, hit, isAscendantOf, isDescendantOf, isTouchable, isVisible, localToAscendantCoordinates, localToParentCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, remove, removeAction, removeCaptureListener, removeListener, rotateBy, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront, toString |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public SpriteButton(float x, float y, com.badlogic.gdx.graphics.Texture texture)
x
- xPosition on screeny
- yPosition on screentexture
- Image texture to use
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