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java.lang.Objectcom.badlogic.gdx.scenes.scene2d.Actor
com.TeamHEC.LocomotionCommotion.UI_Elements.Sprite
com.TeamHEC.LocomotionCommotion.UI_Elements.SpriteButton
com.TeamHEC.LocomotionCommotion.MapActors.Game_Map_StationBtn
public class Game_Map_StationBtn
Field Summary | |
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boolean |
exit
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static Game_Map_Station |
selectedP1
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static Game_Map_Station |
selectedStation
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static Station |
tempP1Station
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Fields inherited from class com.TeamHEC.LocomotionCommotion.UI_Elements.Sprite |
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started |
Constructor Summary | |
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Game_Map_StationBtn(float x,
float y,
com.badlogic.gdx.graphics.Texture texture)
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Method Summary | |
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void |
act(float delta)
Can be overridden as an annoymous class to be used like a thread |
Methods inherited from class com.TeamHEC.LocomotionCommotion.UI_Elements.Sprite |
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draw, getPosition, getTexture, getX, getY, increaseX, increaseY, refreshBounds, setPosition, setTexture, setX, setY |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor |
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addAction, addCaptureListener, addListener, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, fire, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getY, getZIndex, hasParent, hit, isAscendantOf, isDescendantOf, isTouchable, isVisible, localToAscendantCoordinates, localToParentCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, remove, removeAction, removeCaptureListener, removeListener, rotateBy, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront, toString |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public boolean exit
public static Game_Map_Station selectedStation
public static Game_Map_Station selectedP1
public static Station tempP1Station
Constructor Detail |
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public Game_Map_StationBtn(float x, float y, com.badlogic.gdx.graphics.Texture texture)
Method Detail |
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public void act(float delta)
Sprite
act
in class Sprite
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