com.TeamHEC.LocomotionCommotion.UI_Elements
Class WarningMessage
java.lang.Object
com.TeamHEC.LocomotionCommotion.UI_Elements.WarningMessage
public class WarningMessage
- extends java.lang.Object
- Author:
- Robert Precious
WarningMessage is a class you can use for whatever you need. Just call fireWarningWindow(warning title, warning body) and it will appear when you need it
the user can just click it to make it disappear.
Method Summary |
void |
create(com.badlogic.gdx.scenes.scene2d.Stage stage)
|
static void |
fireWarningWindow(java.lang.String title,
java.lang.String body)
Makes the WarningWindow visible to the user
It adds the actors to the end of actors (so it is on top of everything). |
boolean |
isVisible()
|
static void |
killWarningWindow()
Removes the WarningWindow by removing its actors from the stage. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
WarningMessage
public WarningMessage()
create
public void create(com.badlogic.gdx.scenes.scene2d.Stage stage)
fireWarningWindow
public static void fireWarningWindow(java.lang.String title,
java.lang.String body)
- Makes the WarningWindow visible to the user
It adds the actors to the end of actors (so it is on top of everything).
- Parameters:
title
- - The title for your window e.g. WARNINGbody
- - The body for your window e.g. You dont have enough gold for this.
killWarningWindow
public static void killWarningWindow()
- Removes the WarningWindow by removing its actors from the stage. Also, if the window is the end-game message, the system is closed.
isVisible
public boolean isVisible()
- Returns:
- whether the box is visible