public class SpriteButton extends Sprite
Constructor and Description |
---|
SpriteButton(float x,
float y,
com.badlogic.gdx.graphics.Texture texture)
A sprite which can be clicked on.
|
act, draw, getPosition, getTexture, getX, getY, increaseX, increaseY, refreshBounds, setPosition, setTexture, setX, setY
addAction, addCaptureListener, addListener, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, fire, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getY, getZIndex, hasParent, hit, isAscendantOf, isDescendantOf, isTouchable, isVisible, localToAscendantCoordinates, localToParentCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, remove, removeAction, removeCaptureListener, removeListener, rotateBy, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront, toString
public SpriteButton(float x, float y, com.badlogic.gdx.graphics.Texture texture)
x
- xPosition on screeny
- yPosition on screentexture
- Image texture to use