Package | Description |
---|---|
com.TeamHEC.LocomotionCommotion.Map | |
com.TeamHEC.LocomotionCommotion.MapActors | |
com.TeamHEC.LocomotionCommotion.Train |
Modifier and Type | Field and Description |
---|---|
java.util.ArrayList<Connection> |
MapObj.connections |
Modifier and Type | Method and Description |
---|---|
Connection[] |
MapInstance.connectionList() |
Connection |
MapInstance.getReverseConnection(Connection connection) |
Modifier and Type | Method and Description |
---|---|
boolean |
MapInstance.addConnection(Connection connection)
Adds a single connection to the map
|
Connection |
MapInstance.getReverseConnection(Connection connection) |
boolean |
Connection.isReverseOf(Connection connection) |
Modifier and Type | Field and Description |
---|---|
static Pair<java.lang.Boolean,Connection> |
Game_Map_Manager.selectedConnection |
Modifier and Type | Method and Description |
---|---|
Connection |
Game_Map_MapObj.getRouteConnection() |
Modifier and Type | Method and Description |
---|---|
void |
Game_Map_MapObj.setRouteAvailable(Train train,
Connection connection) |
static void |
Game_Map_Manager.showEditConnection(Connection connection) |
Modifier and Type | Field and Description |
---|---|
java.util.ArrayList<Connection> |
TrainInfoUI.adjacent |
Modifier and Type | Method and Description |
---|---|
java.util.ArrayList<Connection> |
Route.getAdjacentConnections()
Can be used to see which adjacent connections are available to add to an existing route
|
java.util.ArrayList<Connection> |
Route.getRoute() |
Modifier and Type | Method and Description |
---|---|
void |
Route.addConnection(Connection connection)
Adds a new connection to the end of the route, if the player has enough fuel
Usually one of the connections return from getAdjacentConnections()
|
void |
Route.hideConnectionBlips(Connection connection) |
void |
Route.showConnectionBlips(Connection connection)
Creates route UI dots for this connection
|
Constructor and Description |
---|
Route(java.util.ArrayList<Connection> path,
int routeIndex,
float connectionTravelled)
Used to reload an existing route
|