com.TeamHEC.LocomotionCommotion.UI_Elements
Class Game_StartingSequence

java.lang.Object
  extended by com.TeamHEC.LocomotionCommotion.UI_Elements.Game_StartingSequence

public class Game_StartingSequence
extends java.lang.Object

Author:
Robert Precious

Field Summary
static SpriteButton getStartedWindow
           
static boolean inProgress
           
static boolean player1
           
static com.badlogic.gdx.scenes.scene2d.ui.Label selectLabel
           
static int stagestart
           
static int startGameActors
           
 
Constructor Summary
Game_StartingSequence()
           
 
Method Summary
 void create(com.badlogic.gdx.scenes.scene2d.Stage stage)
           
static void fillGoalScreen()
          Fills the goal screen
static void reset()
          resets the starting sequence
static void startGame()
          Starts the game
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

stagestart

public static int stagestart

startGameActors

public static int startGameActors

selectLabel

public static com.badlogic.gdx.scenes.scene2d.ui.Label selectLabel

player1

public static boolean player1

inProgress

public static boolean inProgress

getStartedWindow

public static SpriteButton getStartedWindow
Constructor Detail

Game_StartingSequence

public Game_StartingSequence()
Method Detail

create

public void create(com.badlogic.gdx.scenes.scene2d.Stage stage)

startGame

public static void startGame()
Starts the game


fillGoalScreen

public static void fillGoalScreen()
Fills the goal screen


reset

public static void reset()
resets the starting sequence