com.TeamHEC.LocomotionCommotion.UI_Elements
Class Game_StartingSequence
java.lang.Object
com.TeamHEC.LocomotionCommotion.UI_Elements.Game_StartingSequence
public class Game_StartingSequence
- extends java.lang.Object
- Author:
- Robert Precious
Method Summary |
void |
create(com.badlogic.gdx.scenes.scene2d.Stage stage)
|
static void |
fillGoalScreen()
Fills the goal screen |
static void |
reset()
resets the starting sequence |
static void |
startGame()
Starts the game |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
stagestart
public static int stagestart
startGameActors
public static int startGameActors
selectLabel
public static com.badlogic.gdx.scenes.scene2d.ui.Label selectLabel
player1
public static boolean player1
inProgress
public static boolean inProgress
getStartedWindow
public static SpriteButton getStartedWindow
Game_StartingSequence
public Game_StartingSequence()
create
public void create(com.badlogic.gdx.scenes.scene2d.Stage stage)
startGame
public static void startGame()
- Starts the game
fillGoalScreen
public static void fillGoalScreen()
- Fills the goal screen
reset
public static void reset()
- resets the starting sequence