com.TeamHEC.LocomotionCommotion.UI_Elements
Class Game_Shop.Game_ShopManager

java.lang.Object
  extended by com.TeamHEC.LocomotionCommotion.UI_Elements.Game_Shop.Game_ShopManager
Enclosing class:
Game_Shop

public static class Game_Shop.Game_ShopManager
extends java.lang.Object


Field Summary
 boolean buy
           
 Game_Shop.ShopHomeScreen.Game_shop_card carditem
           
 Game_Shop.ShopHomeScreen.Game_shop_coal coalitem
           
 Game_Shop.ShopHomeScreen.Game_shop_coal_train coaltrain
           
 Game_Shop.ShopHomeScreen.Game_shop_electric electricityitem
           
 Game_Shop.ShopHomeScreen.Game_shop_electric_train electricitytrain
           
 SpriteButton game_shop_backbtn
           
 Sprite game_shop_backdrop
           
 Sprite game_shop_title
           
 com.badlogic.gdx.scenes.scene2d.ui.Label goldLabel
           
 Game_Shop.ShopHomeScreen.Game_shop_nuclear nuclearitem
           
 Game_Shop.ShopHomeScreen.Game_shop_nuclear_train nucleartrain
           
 Game_Shop.ShopHomeScreen.Game_shop_oil oilitem
           
 Game_Shop.ShopHomeScreen.Game_shop_oil_train oiltrain
           
 boolean open
           
 boolean sell
           
static int stageEnd
           
static int stageStart
           
 boolean start
           
 Game_Shop.ShopHomeScreen startpage
           
static int startScreenStageEnd
           
static int startScreenStageStart
           
static com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle style
           
 com.badlogic.gdx.scenes.scene2d.ui.Label titleLabel
           
 Game_Shop.ShopHomeScreen.Game_shop_train trainitem
           
 
Constructor Summary
Game_Shop.Game_ShopManager()
           
 
Method Summary
 void create(com.badlogic.gdx.scenes.scene2d.Stage stage)
           
 int getStageEnd()
          get the stage end
 int getStageStart()
          Gets the stage start
 int getstartScreenStageEnd()
          get the stage end for the start screen
 int getstartScreenStageStart()
          get the stage start for the start screen
static void refreshgold(int i)
          refreshes the player's gold
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

game_shop_backdrop

public Sprite game_shop_backdrop

game_shop_title

public Sprite game_shop_title

game_shop_backbtn

public SpriteButton game_shop_backbtn

coalitem

public Game_Shop.ShopHomeScreen.Game_shop_coal coalitem

oilitem

public Game_Shop.ShopHomeScreen.Game_shop_oil oilitem

electricityitem

public Game_Shop.ShopHomeScreen.Game_shop_electric electricityitem

nuclearitem

public Game_Shop.ShopHomeScreen.Game_shop_nuclear nuclearitem

coaltrain

public Game_Shop.ShopHomeScreen.Game_shop_coal_train coaltrain

oiltrain

public Game_Shop.ShopHomeScreen.Game_shop_oil_train oiltrain

electricitytrain

public Game_Shop.ShopHomeScreen.Game_shop_electric_train electricitytrain

nucleartrain

public Game_Shop.ShopHomeScreen.Game_shop_nuclear_train nucleartrain

carditem

public Game_Shop.ShopHomeScreen.Game_shop_card carditem

trainitem

public Game_Shop.ShopHomeScreen.Game_shop_train trainitem

startpage

public Game_Shop.ShopHomeScreen startpage

goldLabel

public com.badlogic.gdx.scenes.scene2d.ui.Label goldLabel

titleLabel

public com.badlogic.gdx.scenes.scene2d.ui.Label titleLabel

style

public static com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle style

open

public boolean open

start

public boolean start

stageStart

public static int stageStart

stageEnd

public static int stageEnd

startScreenStageStart

public static int startScreenStageStart

startScreenStageEnd

public static int startScreenStageEnd

buy

public boolean buy

sell

public boolean sell
Constructor Detail

Game_Shop.Game_ShopManager

public Game_Shop.Game_ShopManager()
Method Detail

create

public void create(com.badlogic.gdx.scenes.scene2d.Stage stage)

getStageStart

public int getStageStart()
Gets the stage start

Returns:
Int stage start

getStageEnd

public int getStageEnd()
get the stage end

Returns:
Int stage end

getstartScreenStageStart

public int getstartScreenStageStart()
get the stage start for the start screen

Returns:
int stage screen stage start

getstartScreenStageEnd

public int getstartScreenStageEnd()
get the stage end for the start screen

Returns:
int start screen stage end

refreshgold

public static void refreshgold(int i)
refreshes the player's gold

Parameters:
i -