com.TeamHEC.LocomotionCommotion.UI_Elements
Class Game_PauseMenu.Game_Pause_Manager

java.lang.Object
  extended by com.TeamHEC.LocomotionCommotion.UI_Elements.Game_PauseMenu.Game_Pause_Manager
Enclosing class:
Game_PauseMenu

public static class Game_PauseMenu.Game_Pause_Manager
extends java.lang.Object


Field Summary
static Sprite game_pause_background
           
static Sprite game_pause_blackoutscreen
           
static Sprite game_pause_logo
           
 SpriteButton game_pause_mainmenu
           
 SpriteButton game_pause_resume
           
 SpriteButton game_pause_save
           
 SpriteButton game_pause_settings
           
 boolean open
           
static int stageend
           
static int stagestart
           
 
Constructor Summary
Game_PauseMenu.Game_Pause_Manager()
           
 
Method Summary
 void create(com.badlogic.gdx.scenes.scene2d.Stage stage)
           
 int getStageEnd()
          Get the stage end
 int getStageStart()
          get the stage start
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

game_pause_blackoutscreen

public static Sprite game_pause_blackoutscreen

game_pause_background

public static Sprite game_pause_background

game_pause_logo

public static Sprite game_pause_logo

game_pause_resume

public SpriteButton game_pause_resume

game_pause_save

public SpriteButton game_pause_save

game_pause_settings

public SpriteButton game_pause_settings

game_pause_mainmenu

public SpriteButton game_pause_mainmenu

open

public boolean open

stagestart

public static int stagestart

stageend

public static int stageend
Constructor Detail

Game_PauseMenu.Game_Pause_Manager

public Game_PauseMenu.Game_Pause_Manager()
Method Detail

create

public void create(com.badlogic.gdx.scenes.scene2d.Stage stage)

getStageStart

public int getStageStart()
get the stage start

Returns:
int stage start

getStageEnd

public int getStageEnd()
Get the stage end

Returns:
Int stage end