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Packages that use Connection | |
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com.TeamHEC.LocomotionCommotion.Map | |
com.TeamHEC.LocomotionCommotion.MapActors | |
com.TeamHEC.LocomotionCommotion.Train |
Uses of Connection in com.TeamHEC.LocomotionCommotion.Map |
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Fields in com.TeamHEC.LocomotionCommotion.Map with type parameters of type Connection | |
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java.util.ArrayList<Connection> |
MapObj.connections
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Methods in com.TeamHEC.LocomotionCommotion.Map with parameters of type Connection | |
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boolean |
Connection.isReverseOf(Connection connection)
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Uses of Connection in com.TeamHEC.LocomotionCommotion.MapActors |
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Methods in com.TeamHEC.LocomotionCommotion.MapActors that return Connection | |
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Connection |
Game_Map_MapObj.getRouteConnection()
Gets the route connection |
Methods in com.TeamHEC.LocomotionCommotion.MapActors with parameters of type Connection | |
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void |
Game_Map_MapObj.setRouteAvailable(Train train,
Connection connection)
sets the route and of the route is availible |
Uses of Connection in com.TeamHEC.LocomotionCommotion.Train |
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Fields in com.TeamHEC.LocomotionCommotion.Train with type parameters of type Connection | |
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java.util.ArrayList<Connection> |
TrainInfoUI.adjacent
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Methods in com.TeamHEC.LocomotionCommotion.Train that return types with arguments of type Connection | |
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java.util.ArrayList<Connection> |
Route.getAdjacentConnections()
Can be used to see which adjacent connections are available to add to an existing route |
java.util.ArrayList<Connection> |
Route.getRoute()
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Methods in com.TeamHEC.LocomotionCommotion.Train with parameters of type Connection | |
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void |
Route.addConnection(Connection connection)
Adds a new connection to the end of the route, if the player has enough fiel Usually one of the connections return from getAdjacentConnections() |
void |
Route.hideConnectionBlips(Connection connection)
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void |
Route.showConnectionBlips(Connection connection)
Creates route UI dots for this connection |
Constructor parameters in com.TeamHEC.LocomotionCommotion.Train with type arguments of type Connection | |
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Route(java.util.ArrayList<Connection> path,
int routeIndex,
float connectionTravelled)
Used to reload an existing route |
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